Sprite::Sprite(const char *file, SDL_Renderer *renderer) {
	SDL_Surface *surface = SDL_LoadPNG(file);
	if (surface == NULL) {
		SDL_Log("SDL_LoadPNG failed: %s", SDL_GetError());
		exit(1);
	}
	texture = SDL_CreateTextureFromSurface(renderer, surface);
	if (texture == NULL) {
		SDL_Log("CreateTextureFromSurface failed: %s", SDL_GetError());
		exit(1);
	}
	SDL_DestroySurface(surface);
	surface = NULL;
}